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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.25 12:54:00 -
[1]
Originally by: Jaabaa Prime When a POS enters reinforced mode it can't be refueled with strontium for twice that period of time.
Okay. Well, the mechanism is supposedly designed so that it goes off at your peak time.
So I'd suggest be that you can set an "end time" to reinforced mode, which is when it drops out even with strongtium remaining. And then it's vulnrable for a fixed period of, say, 6 hours before it can reinforce again.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.25 20:32:00 -
[2]
Edited by: Maya Rkell on 25/07/2006 20:33:00 Jaabaa Prime,
Basically I'm suggesting that you get to decide what time of day your POS will come out of reinforced. There is then a 6-hour window of vulnrability.
This lets you have the POS vulnrable during the next 24 hours at your peak time. It gives a resonable time period for an attack, essentially. After those 6 hours, it can again enter reinforced if the corp still own it.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.26 02:02:00 -
[3]
Originally by: Cail Fortestan The other idea I heard and think is a good one is just to have the reinforced mode be 24 hour increments. So, you put in enough for 24 hours minimum and it will be reinforced for a multiple of 24 hours.
Well I'm firmly of the opinion that reinforced should be a way of timeshifting the fight for the POS rather than a long defence mechanism.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.27 01:52:00 -
[4]
Jaabaa Prime,
Again, right now it burns the strontium then comes out. The attack has been at the attackers prime time. Now, it comes out at the DEFENDERS prime time, and they have a fixed window of 6 hours to attack it, after which it can enter reinforced again.
"The same amount of time" can't work, because that leaves the POS vulnrable when they have nobody online and is basically a guaranteed loss of the POS.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.27 12:33:00 -
[5]
Originally by: Jaabaa Prime I see where you are coming from now.
"The defenders adjust the stront levels for it to come out when they want it to but then it can't re-enter reinforced for a fixed period of 6 hours after leaving reinforced mode."
It very similar to what I'm suggesting but with the difference that the time is fixed at 6 hours.
Yes. Heck, 6 for large towers, 8 for med and 10 for small, making it FAR easier to defend over time the larger tower, as well as it being tougher.
Yes, it could be used to dump the vulnrability window into an obscure timezone area, but then that makes say a corp of Aussies ideal for POSbusting that alliance's POS and they WON'T be able to deal with them...
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.27 17:37:00 -
[6]
Yes, because boring people out of 0.0 is a good strategy at present. Literally.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.27 22:49:00 -
[7]
Becsuse then you get to drop it at YOUR primetime, not theirs, and they've automagically lost it. That's not good.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.28 02:02:00 -
[8]
Originally by: Jaabaa Prime The idea behind reinforced mode is to give the POS owners a chance to assemble a fleet to defend it. Something that you don't have to do if you time it so that a POS come out of reinforced *just* before downtime and then refill it with strontium.
DT would be a "null time" within that period in which nothing happened, of course. Even make it add an hour to the timer. And if you do that, then say mercenaries in the right timezone will have a field day popping the POS which your fleet put into reinforced last night.
After a few of THOSE, they'll try and make the window reasonable and defensible.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.28 13:08:00 -
[9]
Originally by: Pastora
Originally by: Karl Shade DonŠt try to make this an LV thing. Our war with RA has given us an intensive lesson in the intricacies of POS warfare. The micromanagement allows a small number of players with sufficient supplies to lock sov in a system nearly indefenately.
This has nothing to do with RA and LV, because you have been doing the same, so hush there.
Yes, because it's basically THE viable tactic, and you need to use it. POSwars are static and boring.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.07.29 03:01:00 -
[10]
Then you need to consider fundermental changes to the POS mechanic. Like moving the guns outside the shield.
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